using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ParticlePlaybackSpeed")]
	public class ParticlePlaybackSpeed : MonoBehaviour
	{
		public float m_ParticlePlaybackSpeed => method_2<float>("m_ParticlePlaybackSpeed");

		public bool m_RestoreSpeedOnDisable => method_2<bool>("m_RestoreSpeedOnDisable");

		public float m_PreviousPlaybackSpeed => method_2<float>("m_PreviousPlaybackSpeed");

		public ParticlePlaybackSpeed(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ParticlePlaybackSpeed(IntPtr address)
			: this(address, "ParticlePlaybackSpeed")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void OnDisable()
		{
			method_8("OnDisable");
		}

		public void OnEnable()
		{
			method_8("OnEnable");
		}

		public void Init()
		{
			method_8("Init");
		}
	}
}
